Andrew Hunt

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About Andrew Hunt
Andy Hunt is a writer of books on software development and chill scifi. Hunt co-authored the seminal text "The Pragmatic Programmer," the popular "Pragmatic Thinking & Learning", award-winning "Practices of an Agile Developer", a half-dozen other books and many articles. Andy was one of the 17 original authors of the Agile Manifesto. He and co-author Dave Thomas founded the Pragmatic Bookshelf publishing house, specializing in books for for software developers, testers, and managers.
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Books By Andrew Hunt
“Twenty years ago, the first edition of The Pragmatic Programmer completely changed the trajectory of my career. This new edition could do the same for yours.” –Mike Cohn, Author of Succeeding with Agile , Agile Estimating and Planning , and User Stories Applied
“. . . filled with practical advice, both technical and professional, that will serve you and your projects well for years to come.” –Andrea Goulet, CEO, Corgibytes, Founder, LegacyCode.Rocks
“. . . lightning does strike twice, and this book is proof.” –VM (Vicky) Brasseur, Director of Open Source Strategy, Juniper Networks
The Pragmatic Programmer is one of those rare tech books you’ll read, re-read, and read again over the years. Whether you’re new to the field or an experienced practitioner, you’ll come away with fresh insights each and every time.
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development, independent of any particular language, framework, or methodology, and the Pragmatic philosophy has spawned hundreds of books, screencasts, and audio books, as well as thousands of careers and success stories.
Now, twenty years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you’ll learn how to:
- Fight software rot
- Learn continuously
- Avoid the trap of duplicating knowledge
- Write flexible, dynamic, and adaptable code
- Harness the power of basic tools
- Avoid programming by coincidence
- Learn real requirements
- Solve the underlying problems of concurrent code
- Guard against security vulnerabilities
- Build teams of Pragmatic Programmers
- Take responsibility for your work and career
- Test ruthlessly and effectively, including property-based testing
- Implement the Pragmatic Starter Kit
- Delight your users
You’ll become a Pragmatic Programmer.
Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Programmers have to learn constantly; not just the stereotypical new technologies, but also the problem domain of the application, the whims of the user community, the quirks of your teammates, the shifting sands of the industry, and the evolving characteristics of the project itself as it is built.
We’ll journey together through bits of cognitive and neuroscience, learning and behavioral theory. You’ll see some surprising aspects of how our brains work, and how you can take advantage of the system to improve your own learning and thinking skills.
In this book you’ll learn how to:
- Use the Dreyfus Model of Skill Acquisition to become more expert
- Leverage the architecture of the brain to strengthen different thinking modes
- Avoid common “known bugs” in your mind
- Learn more deliberately and more effectively
- Manage knowledge more efficiently
より良いプログラマになるための実践的アプローチ
本書は、David Thomas and Andrew Hunt, The Pragmatic Programmer 20th Anniversary Edition (Addison Wesley, 2019)の日本語版です。
本書は、より効率的、そしてより生産的なプログラマーになりたいと願うソフトウェア開発者に向けて、アジャイルソフトウェア開発手法の先駆者として知られる二人により執筆されました。経験を積み、生産性を高め、ソフトウェア開発の全体をより良く理解するための、実践的なアプローチが解説されています。
先見性と普遍性に富んだ本書は、入門者には手引きとなり、ベテランでも読み直すたびに得るものがある、座右の一冊です。
序文
目次
まえがき-第2版に向けて
第1版のまえがきより
第1章 達人の哲学
1 あなたの人生
2 猫がソースコードを食べちゃった
3 ソフトウェアのエントロピー
4 石のスープとゆでガエル
5 十分によいソフトウェア
6 あなたの知識ポートフォリオ
7 伝達しよう!
第2章 達人のアプローチ
8 よい設計の本質
9 DRY 原則| 二重化の過ち
10 直交性
11 可逆性
12 曳光弾
13 プロトタイプとポストイット
14 専用の言語
15 見積もり
第3章 基本的なツール
16 プレインテキストの威力
17 貝殻(シェル)遊び
18 パ
The new hidden undersea base, Denisova, was a trove of scientific data and opportunity. So much new to study, so much to see—but safely, hidden from their descendants. The People of Conglommora couldn't reveal themselves without jeopardizing their future. They had to keep them isolated, alone. What was left of humanity was utterly alone.
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But against the endless black of deep space, a single, tiny, glowing dot is headed straight for them. Charlie Neylan and his neighbors anxiously watch and wait to discover who—or what—is coming. Inexorably, Charlie is pulled from the comfort of the only house and home he, his family, and his parents before him had ever known to explore the strange and exotic corners of the Conglommora.
Suddenly thrust into a world of adventure, Charlie has to confront his own demons as this mysterious stranger plummets them into a startling journey across the galaxy to confront the past and threaten the future.
These are the proven, effective agile practices that will make you a better developer. You'll learn pragmatic ways of approaching the development process and your personal coding techniques. You'll learn about your own attitudes, issues with working on a team, and how to best manage your learning, all in an iterative, incremental, agile style. You'll see how to apply each practice, and what benefits you can expect. Bottom line: This book will make you a better developer.