Language: | English |
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Model Number | 00031CGE |
Number of Game Players | 8 |
Number of Pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Material Type(s) | Made of Multi Materials |
Remote Control Included? | No |
Color | 13 |
Release date | 1 January 2016 |
Mfg Recommended age | 14 - 99 years |
Item Model Number | 00031CGE |
Product Dimensions | 7.11 x 16 x 22.86 cm; 7.12 Kilograms |
ASIN | B014Q1XX9S |
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Codenames
Brand | Czech Games |
Genre | Party game |
Item Dimensions L x W x H | 7.1 x 16 x 22.9 centimetres |
Cautionary statement | Choking Hazard - Small Parts, No Warning Applicable |
Number of Game Players | 8 |
About this item
- Enter your model number to make sure this fits.
- For 2-8+ Players
- 15 minute playing time
- Ages 14 and up
Product Information
Style Name:CodenamesTechnical Details
Additional Information
Customer Reviews |
4.8 out of 5 stars |
---|---|
Best Sellers Rank |
14 in Toys & Games (See Top 100 in Toys & Games)
4 in Board Games (Toys & Games) |
Date First Available | 13 November 2017 |
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Product description
Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.
From the manufacturer

Codenames is a social word game with a simple premise and challenging game play. Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the table. Their teammates try to guess words of their color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. The game works very well with 4 players if you prefer to guess without help. Or you can add more players if you prefer lively discussion. There is also a cooperative variant where a single team tries to achieve the highest score they can by playing against the game itself.

The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their Codenames.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it’s fun to figure out the clues.
Reviews
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Shut up & Sit downCodenames is a deep game with simple rules, it’s tense and silly at the same time, and it’s fun when you’re winning and even better when you’re losing. |
Peter H. Møller from Tabletop TogetherThis game is a blast to play. |
Cardboard QuestOcean:3 No wait! Don't Say Shark. Don't Say Shark. |
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Customer reviews
Top reviews from Australia
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Gameplay is this: 25 cards are laid out in a 5x5 grid. A grid card is shown (and remains in front of) a member from each team (clue giver). This will show which words are for which team (7 or 8? each), as well as 'bystander' cards. They then take turns saying 1 word clues, which allow the team to guess as many words on the grid as possible.
Good fun but some knowledge of English is required.
Games are quick (5-15 minutes) and highly repayable. The perfect addition to your collection of party games.
Top reviews from other countries

Concept: A word game in which there are 2 teams and 25 words on a board. 8/9 of them belong to each team (9 for the team that go first). Each team has one 'spymaster' who knows the identity of the all the words and using 1 word clues has to get his team to guess which words belong to that team.
Players: 4+, but works well with bigger groups - I played with 8.
Learning curve: Very fast - I would say that for anyone over the age of 11 they should be able to fully understand the game within the first play.
Game time: Each game lasts about 15 minutes, maybe less when you get better, but you find that you will play back to back games changing who is the spymaster
Excitement - The game is pretty exciting and given the short gametime teams who are losing at the start are rarely in a position in which they have 0% chance of winning (unlike games like monopoly where the winner is determined long before the end of the game)
Overall would recommend this game and if I lost this game I would buy it again.


In basic terms the game is made up of a grid of 25 words and two teams (red and blue). Each team nominates a spymaster who has to try and get their team to guess their words first. A grid card is taken at random by a spymaster and will show the spymasters which words their team needs to guess. This card also shows which team goes first. The team going first has 9 words, the team going second has 8 words to help make the game fair. Then teams take turns with the spymaster giving a one word clue trying to link as many of their words as possible. The clue is followed by the number of words the spymaster is linking it to. For example the grid might have the words England and France, if your team has these words and no other countries are on the board the clue could simply be "countries, 2". It gets more tricky when there are other similar words on the board e.g. if America is on the board but that is incorrect for your team. Play goes on until a team find all their words.
Each game starts out quite relaxed but the tension builds every game when it nears its end. It really is funny to see how involved everyone gets. The beauty lies in the simplicity of the rules as even newcomers can understand the game within one round. Each round only takes 10-15 minutes and it's up to you how many rounds you play so it's really flexible in terms of time. Every time I have played, games have gone on for 2-3 hours of laughing and joking!
If you need a simple party game then definitely look at codenamed. Honestly, I've never bought a game that has been enjoyed by so many people!

Reviewed in the United Kingdom on 13 January 2019
In basic terms the game is made up of a grid of 25 words and two teams (red and blue). Each team nominates a spymaster who has to try and get their team to guess their words first. A grid card is taken at random by a spymaster and will show the spymasters which words their team needs to guess. This card also shows which team goes first. The team going first has 9 words, the team going second has 8 words to help make the game fair. Then teams take turns with the spymaster giving a one word clue trying to link as many of their words as possible. The clue is followed by the number of words the spymaster is linking it to. For example the grid might have the words England and France, if your team has these words and no other countries are on the board the clue could simply be "countries, 2". It gets more tricky when there are other similar words on the board e.g. if America is on the board but that is incorrect for your team. Play goes on until a team find all their words.
Each game starts out quite relaxed but the tension builds every game when it nears its end. It really is funny to see how involved everyone gets. The beauty lies in the simplicity of the rules as even newcomers can understand the game within one round. Each round only takes 10-15 minutes and it's up to you how many rounds you play so it's really flexible in terms of time. Every time I have played, games have gone on for 2-3 hours of laughing and joking!
If you need a simple party game then definitely look at codenamed. Honestly, I've never bought a game that has been enjoyed by so many people!




I bought this as a Christmas gift for a few people and they've already reported back saying how fun it is. A few tips: It's absolutley essential that the Cluemaster does not give the clues with any inflection or possibe hints in their vocal delivery. Also, don't stare at the cards too long, that's a dead giveaway. And this was the #1 thing that drove people crazy when we played and was a hard habit to break: Before you give the clues, you can't say anything like "This is a stretch, but..." becuase THAT'S a clue!! When we stopped doing those sorts of things the game became way more fun.
I bought this with my own money and was not compensated for my review.
