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Deus Ex: Mankind Divided Day One Edition (PS4)
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- Deus Ex: Mankind Divided, the sequel to the critically acclaimed Deus Ex: Human Revolution
- action-RPG based gameplay
- Players will once again take on the role of Adam Jensen, now an experienced covert agent
- gain access to his new arsenal of customizable state-of-the-art weapons and augmentations
- choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
Product detailsPlatform:PlayStation 4 | Edition:Day One Edition
- Is Discontinued By Manufacturer : No
- Language: : German
- Product Dimensions : 19 x 13.5 x 3 cm; 80 Grams
- Release date : 23 August 2016
- ASIN : B00VWGTWUA
- Item Model Number : SQU176.UK.RB
- Best Sellers Rank: 8,169 in Video Games (See Top 100 in Video Games)
- Customer Reviews:
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Deus Ex: Mankind Divided directly follows the aftermath of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind…
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The graphics are excellent and to me are visibly a step up from the previous generation. They could actually have utilized the potential a bit better by having more varied environments. There's one particular level that gives you a nice view of snowy/icy mountains for a brief moment or two as you make your escape, and then you're back to the more grey and bland urban setting again, which is where you spend a lot of the game. It's a bit frustrating because the graphics are there, but just not taken advantage of.
The control scheme allows you to choose from various settings, and I just chose the Human Revolution layout so I could access the gameplay faster, and it's good that there are options there.
On my first playthrough there seemed to be a lot more Praxis points available to acquire the skills I wanted, which was good.
The story is where the game falls flat a little. Characters are pulled into the game from out of the blue a lot and you're constantly suspecting everybody, which makes sense in a way. The story was a bit incoherent and you're left scratching your head as to who the real villain actually is. I guess this was the point of the game, but they didn't execute it as well as they could have. Maybe they are trying to lay the foundations for a sequel, but it would be best doing that not at the expense of the current game.
TL;DR this game has been rather divisive, but I quite enjoyed it and only had a few frustrating moments which may have been down to my own incompetence. It's well worth the <£10 price these days; just don't go in on the back of the hype and anticipation of the Deus Ex legacy.
If you haven't played any of the previous Deux Ex games and you like rich, beautiful, immersive, story-driven RPGs, then I urge you to buy this and it's immediate predecessor - you won't regret it. The original is also epic but possibly a bit dated for most people's taste these days.
Anyway, graphically and musically I think Deus Ex 4 is a very pretty game. The synth music fits the atmosphere well. The city environment of Prague is detailed and expresses a tangible sense of place. You can, for example, break into various apartments and learn details about its inhabitants, the world and its history, or maybe pick up a random side quest. NPCs react to your actions, albeit not always realistically. For instance, they are quick to forget my dangerous or irrational behaviour on the streets or when breaking into peoples' homes. This, however, is a common issue with open world games.
Moreover, the cyberpunk atmosphere is clearly more subdued than in Deus Ex 1 and Human Revolution. This is due to the fact that the city of Prague doesn't lend itself that well into this futuristic genre as Hong Kong, Paris, Detroit, or Hengsha did. Historically it feels like we are still in the present day with some superficially added neon lights and mechanical body enhancements. I feel that they should have chosen a different setting with a more cyberpunk atmosphere.
The gameplay is a mix of stealth and gun combat where you can decide the path to your goal that you prefer. The choice between lethal and non-lethal is great. I personally like to make as little noise as possible and have as little impact as I can when I play the missions. However, I occasionally switch to lethal weapons like the shotgun or grenades when things get out of hand. I think they have nailed it with the gameplay here. You can upgrade your weapons and make them more effective. Furthermore, the augmented powers you can unlock are numerous, though you will likely only see a handful of them in one playthrough. I like to emphasize hacking, which is represented as a minigame where you have to reach a node and "capture" it in a virtual reality interface. This allows you to bypass many enemies, cameras and parts of the level. You can thus complete an objective without anyone knowing you were even there. When you can pull it off it feels very satisfying.
Story and dialogue is not bad. I have not played through the game yet, but the story definitely feels like a bridge between the previous game and the next game. You play as Adam Jensen again, whom I find has become a bit stale. His voice becomes grating after a while and he doesn't seem to be able to express any emotions whatsoever. They could have started with a new lead character I think and the game would have been better for it. Some old characters return from Human Revolution, but also Deus Ex 1. I will not spoil the story, but it is definitely a pleasure to see that the world domination conspiracy Leitmotiv is still a staple of the series.
To conclude, I think this is very much a game worth a purchase, especially at this price where you get a large amount of good quality content for less than 10 pounds.
For me the best elements of this game is the stealth and the world building. Level design and the amount of available pathways and options is so fun that I reload over and over just to explore all the different routes. If you are a stealth pacifist style player that loots every drawer then you will get a lot of mileage from this game.
World building and atmosphere like with HR is among the best out there, the blend of traditional architecture with sci-fi additions, the colours, the moody lighting and film noir feel make this game very immersive. I had a lot of fun playing detective especially on some of the side quests. The little story lines are essential to the full experience imo. They offer a lot of depth and insight into what is going on with the main story and are very fun overall.
If you are more combat focused then you will complete the game a lot faster. The good news is there are a lot of new combat orientated augmentations available since HR and now I get to play the game again and explore all the options I have in regards to killing everyone ;)
The negatives for me are a result of business and marketing choices rather than the fault of the game designers themselves.
The ending of the game feels rushed and reminded me a little of the Assassins creed franchise in that they leave you with an unsatisfactory conclusion just to set up the next game, or in the case of mankind divided sell you more episodes for £9-10 each. Basically it feels like you get a worse product than what the game designers could have given you due to business greed. The parallels between this and the topics explored in the game are uncanny ;)