Other Sellers on Amazon
+ $10.05 delivery
GameCube Style Wireless Controller Pikachu - Nintendo Switch
|Price:||+ $10.05 Delivery|
Amazon Global Store
- Inspired by fan favorite characters
- Familiar ergonomic design
Amazon Global Store
Product detailsColour:Pokemon Pikachu
- Batteries : 2 AA batteries required. (included)
- Language: : Italian
- Product Dimensions : 6.6 x 16 x 16.3 cm; 272.16 Grams
- Release date : 5 June 2019
- ASIN : B07PQD2MG2
- Item Model Number : 1511638-01
Best Sellers Rank:
4,403 in Video Games (See Top 100 in Video Games)
- 150 in Nintendo Switch Controllers
- Customer Reviews:
Customers who viewed this item also viewed
What other items do customers buy after viewing this item?
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.
Officially licensed from Pokémon Int’l. Pro style wired controller. GameCube style wireless controller
Review this product
Top reviews from Australia
There was a problem filtering reviews right now. Please try again later.
Top reviews from other countries
The control stick feels pretty similar in weight to that of my Smash 4 GC controller, and slightly tighter than my original run and Panasonic Q controllers, and feels good to use in Smash. The physical deadzone is pretty tight as well, comparable again to my Smash 4. The stick box seems to use a more modern design; a regular GC controller's sticks tend to list toward the cardinal directions. You can feel slight clunks if you spin the sticks around at 50% tilt. Like modern controllers, the sticks of the Power A is much more smooth until you reach the octagonal gate. Overall, the sticks feel very solid, and work well in Smash.
The d pad is noticably larger than that of a regular GC, which I believe used the same d pad as the GBA. it's still somewhat awkwardly placed and I wouldn't recommend it for 2D games, but testing it out in Tetris it's a definite improvement on the original. Though to be honest, while it's a little awkward, NSMBUDx plays decently well with the d pad, definitely better than an official Switch Pro, which has a weirdly-balanced d pad.
The face buttons are placed right where your muscle memory will expect them, though the X and Y buttons are slightly higher the further away from the A button. The buttons are also less spongey and require a little more force to push down, parthaps a tad more than an Xbox One's face buttons. This will be preference, but I feel like the slightly tougher X and Y buttons make it a tad easier to hit shorthops in Smash Ultimate. I did start missing X > A and Y > A rising aerials to begin with, but I think I was just adjusting, being used to the lighter face buttons of the originals.
The shoulder buttons have different names to an original GC controller, where the blue bumpers are L and R and the grey triggers are ZL and ZR, but for uniformity I'll call the bumpers and triggers. The bumpers are larger than the one on a GC, and is much easier to use. They're also no longer hinged, so you press anywhere on it and it'll click in, all-round improvement.
The triggers of an original GC was split into two parts, the analogue press and the digital click at the end. The Switch doesn't register analogue shoulders, so this has been changed. The triggers are slightly smaller overall, but similarly shaped, and work very well once you get used to them. There is a small amount of give before they bottom out and click. This give is just to replicate the feel of the original, and it doesn't register until the click, but the give is actually very small, turning the triggers into reasonably digital shoulder buttons. I would have preferred it if there were no give at all like a Switch Pro, but in practice it's still an improvement on the original GC for the purposes of Smash Ultimate. I've been able to use ZR and Y for shorthopping, which I can't reliably do with a GC's R and Y due to the extra travel. Better than GC (which is Smash registers the analogue press a short way down), but still could have been better. Not cracked this bad boy open yet but you might be able to remove the springs, which should make this a non-issue.
The extra buttons do what they're supposed to, and it's nice have the Home buttom and - button, but I keep accidentally hitting the screenshot button because I often use my left thumb for Star/Pause on a GC.
Overall, a very good controller for Smash, and has everything you need to play any other Switch Pro-compatible games. Have motion as well, but I haven't fully tested that.
- Wireless for home use
- Far superior d pad
- All Switch Pro buttons and features
- Sticks all feel solid
- Great build quality for a third party
- Better shoulder buttons than GC (in terms of Switch games)
- Battery powered, so you never need to tether it with a cable
- Ergonomically feels very close to a GC controller, more so than any third party I've used.
- Wireless, so can't plug it in to PC, and may have issues in tournament legality and with large groups
- No rumble
- Battery powered, so you have to faff around with batteries
- The ZL and ZR triggers have a short travel distance before they click.
- Face buttons are a bit stiff. I don't mind, but it may throw you.
Overall I'm extremely pleased with this controller.
Zu Beginn war alles in Ordnung, aber lange gehalten hat der Controller leider nicht. Für die Qualität kann ich leider nur einen Stern vergeben ...
·It's recognized by the system as a pro controller instead of a GameCube controller, and has all the extra buttons you need to use it with any game on the switch!
·Same motion control functionality as a pro controller.
·Feels perfect in the hands, just the right amount of weight.
·Face buttons and joysticks feel identical to the original.
·Much better d-pad compared to the original GameCube controller!
The really bad:
·This is the big one. Triggers are not analog, and despite the item descriptions claim at being the best option for smash, the lack of analog simply makes this controller obsolete when it comes to playing smash seriously(very dissapointing, PowerA!)
·Non rechargable batteries in 2018? I could live without it IF it had analog triggers, but this just feels like excessive corner cutting.
·Zero rumble functionality on a $50 controller, again it's 2018 guys.
·Lack of built in battery means no USB port for any PC use, unlike the regular pro controller(not massive but still!)
Is it terrible? No. Is it worth the $50 price tag? No.
This is a seriously missed opportunity that just fails due to poor design choices likely in favor of cutting corners. I would honestly give this 5 stars if it had analog triggers and just ignore all the other flaws, but without them this barely justifies being worth half it's retail price(likely due to it being officially licensed, the price of that is pushed onto you.)
I would honestly pay upwards of $100 for a proper functioning GameCube styled controller updated for a modern era, but this just isn't it.
Joy-Cons besitzen einfach zu wenig Möglichkeiten bzw. zu wenig Knöpfe (für Tilt-Attacks, Short Hops etc.). Natürlich kann man die Joy-Cons zu einen "Pro-Controller" zusammen stecken, aber die Knöpfe sind einfach viel zu klein.
PROBLEMLÖSER? Ein GameCube-Controller!
+ liegt gut in der Hand
+ ist der Original-Fassung des damaligen GameCube Controller nahezu identisch (kleinere Unterschiede)
+ Kabellos, also muss man sich nicht zusätzlich einen Adapter anlegen
+ besitzt sogar einen Home-Button, um die Switch anzuschalten
+ Sticks liegen in Oktogon-Umrandungen, d.h. meint ein sehr gutes Gefühl für Movements (z.b. Up+B+Left oder eben Up+B+Right).
+ einmaliges Synchronisieren mit der Switch, danach immer automatische Verbindung mit der Konsole
- wird bei der Switch als "Pro-Controller" registriert
- wird nur mit Batterien geliefert (bei dem Preis hätte man aber auch ruhig Akkus mitliefern können)
- keine Rumble-Funktion (nicht unbedingt negativ, weil der Rumble in Ultimate nur ablenkt)
- Kabellos,aber keine zusätzliche Option, um den Controller mit Kabel zu nutzen (für Turniere)
- Bedienung der Buttons und der Sticks ist relativ laut (subjektiv, ob sich dies negativ oder positiv auf den Nutzer auswirkt)
FAZIT: Wenn man sich entscheidet zwischen dem Pro-Controller oder dem GameCube-Controller, so sollte man den GameCube-Controller präferieren (ist auch um einiges billiger). Ideal für ein niveauhohes Spiel, aber auch für den allgemeinen Gebrauch mit Freunden, Familie etc. Preis/Leistung absolut Top (8/10, wegen der Batterien). Für groß und klein geeignet.
tuve que desarmar el control y aplicarle grasa a los botones ZL y ZR para que no se pegaran, funcionó.
pero para smash no se ve que haya algo mejor en inalámbrico.
Algo bueno es que si prende la consola con el boton de home, y plus y minus ...... , y tiene todos los botones de un control switch pro, ademas de que tiene control por movimiento. asi que si se puede usar en otros juegos, solo entiende que no tienes vibración en el control.
1 año despues de la compra se hecho a perder, tiene un drift tremendo en el stick y aunque aun tiene garantia me han tenido esperando, actualizaré cuando haya noticias.
actualizacion: me llego el nuevo modelo, este tiene mejoras en los botones de ZL ZR, ya no necesita ni mods ni lubricacion para ser decente. espero se haya solucionado el problema de los sticks en extremo fragiles.