Oculus Quest All-in-one VR Gaming Headset – 64GB
- All-in-one VR: Simply set up the device with your Oculus mobile app and Oculus Quest has everything you need to explore VR, right out of the box
- Insight tracking: Oculus Insight tracking system instantly reflects your movements in VR without the need for any external accessories
- Touch controllers: Oculus Touch controllers precisely recreate your hands, their gestures and interactions, so every game is real enough to reach out and touch
- Beyond room-scale: Oculus Quest works with your environment, so you can play standing or sitting, in spaces big or small
- Batteries : 2 AA batteries required. (included)
- Product Dimensions : 16 x 21 x 8.8 cm; 2.07 Kilograms
- Release date : 21 May 2019
- ASIN : B07HNW68ZC
- Item Model Number : 301-00170-01
- Best Sellers Rank: 2,805 in Video Games (See Top 100 in Video Games)
- Customer Reviews:
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Oculus quest VR gaming system 64GB - Oculus quest us/ca/jp/tw, 64GB
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Top reviews from Australia
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As a stand alone unit it works simply and intuitively, my daughter (9) can set it up for a session on her own.
It has the ability to also play linked to your PC, from there you can access and play Oculus Rift games, "sideload" many more games either by independent coders or still in development, or access many VR games only available on Steam, though this was a lot trickier there are tutorials available to guide you though the process.
To play Rift and Steam games on your Quest your going to need a decent PC to run them as all the game processing is done by your PC and streamed to the Quest headset.
Is 64GB version enough?? Sure seems to be, 4 weeks later and i havnt filled it yet. VR games on a whole dont seem to require much storage space, mostly they are around 1GB each.
You cant go wrong with getting an Oculus Quest , we use it nearly every day and its been awesome during the COVID Crisis as we have connect up and played games with our children that live in other areas.
They have now stopped replying to my email and left me with no choice but to purchase another controller
It was by far the worst customer service experience I have had to go through and left me out of pocket
Top reviews from other countries
First off, you NEED, and I mean NEED, a (newish) smartphone with an Internet connection to set up the Oculus Quest. You can't even emulate an Android to do it. You CANNOT avoid that requirement whatsoever. In my case, I didn't have any smartphone that wasn't old, so I had to call a friend over to use his to get it set up. You also need Wi-Fi, preferably 5 GHz. There is no PC activation with the Quest; heck, the Quest can't even connect to the PC without a third-party hack. Don't expect this headset to be the same as a Rift, because it isn't. It is purely standalone, and you're stuck with its own Oculus app store. Plus, you must connect your Facebook account to the Oculus AND provide payment details (e.g. credit card info) in order to complete registration. This is a huge privacy issue that many will not like.
The Oculus app store doesn't have a lot of apps in it, let alone free. All the apps that are available are easily upwards of $20 a pop. This doesn't bother me too much since my sole reason for buying it was to wirelessly watch 360 videos on YouTube VR, but for others, it will be a major turnoff, since the Quest doesn't come with any free games, just demos. For such an expensive headset, you'd think that Oculus would be generous enough to bundle some free full games with it, but I guess they just want to milk their customers with the novelty and hype.
The headset itself is heavy and a bit uncomfortable. It constantly sags forward no matter what you try to do, so you'll often need to support it with your hands. The cushion that goes on your face isn't really that great either; it feels like it pushes in on random spots.
Another problem I experienced, which Oculus needs to address, is quality control. The lens that came with my Quest had permanent streaks on the INSIDE, which you can't avoid seeing. It almost felt like the headset was refurbished. It's not too bad during bright scenes, but anywhere else, I see them blurring my vision. I'm not going to get an exchange for something like that now that I've gone through such a pain to get it set up, but Oculus seriously needs to get better quality control.
Overall, aside from all of those issues, the headset itself is nice and does what it is intended to do, but the video quality is really poor for 360 videos (other apps seem to be fine though). I don't know if it's just because most YouTube content is still at low resolution right now, but it feels like I'm watching 480p video most of the time. This is likely not a Quest issue though; it's probably the same no matter what headset you buy.
As a beginner "early adopter" headset, this is pretty good for its price, but that's about it. I'd stay away from VR headsets for at least a few more years, since the technology still isn't perfect. In my particular case, since I'm strictly planning to use a VR headset for 360 videos, I'm content, but for people looking to immerse themselves in gaming, I'd recommend not doing so for now. There's still not enough content, quality, and performance to justify the price.
Having it be wireless reduces all the setup that's normally associated with any headset. Convenience goes a long way.
While the PSVR is my vote for most comfortable headset, primarily cause of the weight distribution and how airy the inside feels, the quest fits nice and feel solid. I got a little warm after about 2 hours of playing, my forehead was sweating after running around my living room beating up robots. But it felt appropriate, not too hot, just sweat from playing an active game.
Image Quality and Performance
The quest had no noticable screen door effect, one of my biggest issues with the Vive, and throughout my initial play sessions never had a stutter or graphic issue. It played nice and smooth. I didn't feel sick. And more demanding games like Robo recall ran flawlessly.
Flawless. Hands, head, and room. No issues with any. Makes room vr sensors seem prehistoric. And from opening the box to being in a game took maybe 4 minutes (excluding a software update that took about 5 minutes).
One of the most interesting built in features is casting. I can send the headset image to my phone, and then to other devices, with just the hit of a button. You can also record and other things. That's very nice when you're showing someone who is less familiar with VR, since you can follow along with them on your phone. Also probably good if you're into streaming and all that.
I think I'll end up buying the official oculus headphones. Not cause the sound isnt good, it is, but because I want to play quieter. The speakers are pretty loud.
And as a final note, I get about 2.5 hours of playtime before deciding to charge it. It comes with a very long USBC cable and works well with battery packs.
My only complaint so far is the battery slider on the controllers is in a very.. weird spot. And they can slide if you're gripping too hard and jerk around. Not a deal breaker, just weird. Easily fixed with a tiny piece of tape or something. Or not holding the controller in a way that could cause the battery case to slide open.
-PS2 Level graphics. This maybe generous, but they were better than I expected.
-Cable free lets you explore around as much as you want. Define the room size during setup
-The most fun you can have for $400
-PS2 Level graphics (Rift S users may not be impressed)
-Virtual wall isnt always visible when you need it. Accidentally punched real life wall during Creed demo.
-Multiplayer logistics might be challenging
Conclusion: this was my first VR headset to own, and I walked away from my first experience thinking "video games will never be the same." It's too good and too fun.