Oculus Quest All-in-one VR Gaming Headset – 128GB
- All-in-one VR: No PC. No wires. No limits. Oculus Quest is an all-in-one gaming system built for virtual reality. Now you can play almost anywhere with just a VR headset and controllers.
- Oculus Touch Controllers: Arm yourself with the award-winning Oculus Touch controllers. Your slashes, throws and grabs appear in VR with intuitive, realistic precision, transporting your hands and gestures right into the game
- Easy set up: The world is your arcade. Set up is easy whether you're at home or someplace new. Oculus Quest works with your environment, so you can play standing or sitting in spaces big or small.
- Incredible VR Games: Stop watching games and step into them. Whether you're dodging spells or slashing through enemy hordes, you've never been this close to the action.
- Guardian Helps Keep You Safe: Explore the universe without tripping over the coffee table. The Oculus Guardian system is designed to help you avoid nearby objects while you're in-game.
- Batteries : 2 AA batteries required. (included)
- Product Dimensions : 37.34 x 22.86 x 12.7 cm; 2.07 Kilograms
- Release date : 21 May 2019
- ASIN : B07PRDGYTW
- Item Model Number : 301-00171-01
- Best Sellers Rank: 2,586 in Video Games (See Top 100 in Video Games)
- Customer Reviews:
Have a question?
Find answers in product info, Q&As, reviews
Your question may be answered by sellers, manufacturers, or customers who purchased this item, who are all part of the Amazon community.
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.
Oculus quest gaming system 128GB - Oculus quest us/ca/jp/tw, 128GB
Review this product
Top reviews from Australia
There was a problem filtering reviews right now. Please try again later.
This can be frustrating in games like SuperhotVR or Beat Saber. Controllers burn through batteries quickly, so buy a BIG pack of good quality batteries if you are a daily player. Don't stress when you see Social experiences like AltspaceVR or VtimeXR are not on the store - You CAN sideload them easily and they still work well.
VRChat is available, but its pretty average at the moment. Most of the avatars and experience isn't Quest optimized, so half the time you have no idea what is really going on as you are piled in with Rift users.
Watching apps like Bigscreen and Netflix seem to be okay plugged into the charger, but I wouldn't do anything more than that. I have experienced some overheating on apps like Angry birds that require more activity. By the time your battery is low, It's probably time to have a break from the virtual world anyway.
Do I regret my purchase? No, however, if I had of known these points before I may have leaned more towards the Rift S. The freedom of the Quest is such a great feature though. Its a hard decision even for those who have the PC power for the rift.
I thought Amazon would be better than this,,, very disappointing
Top reviews from other countries
I had waited several months for the release of this product, because I wanted a wireless and easy to use device and I didn't have a gaming PC to run Rift etc. When I finally got it, I was concerned that, after all the hype and waiting, that I would be disappointed or underwhelmed. I am very pleased to report that was definitely not the case. I was blown away by the quality and immersive experience!
Owners of premium 6-DOF PC VR headsets may find this product underwhelming, because they are coming from a different frame of reference. Personally, I would not give up the wireless freedom and portability of this device for the sake of better graphics. From my perspective, the graphics blew me away, despite the hype for this product, I was not expecting the visuals to be this good.
I thoroughly recommend this product to anyone interested in trying VR. You will love it!
But it HURTS my head. I'm not prone to headaches or nausea - I use the Oculus Rift every day. But the Quest is too heavy, and doesn't have facial interface meant to handle the weight. It digs into my cheekbones, and if I tilt it up off my cheekbones, it's got to be strapped so tight that it hurts my forehead.
- Powerful and beautiful. It's got great rendering capability, and a great frame rate.
- Fantastic display. Minimum screen door effect, no smearing, high resolution.
- Portable. The guardian system is quick to set up, it's tracking from the moment you put it on.
- Headset tracking is flawless, and controller tracking is very good even around the edges.
- Many of my games transferred over! I got Robo Recall, Tilt Brush, I Expect You To Die and Keep Talking and Nobody Explodes for free, but I will have to re-purchase Beat Saber, Moss and Super Hot.
- Heavy. I'm beyond belief how heavy this thing is, and how "sharp" the bottom of the facial interface feels. I won't be able to play this much. I'm going to have to acclimate or return it, and I honestly wouldn't bet on either outcome.
- Short battery life. It'll outlast a LONG game session, but it won't outlast a road trip, so keep your charger handy. That being said, it's amazing battery life considering what kind of power this thing has.
- Screen sharing isn't very good in quality or reliability, and some games like Beat Saber don't support it. A wired option would be nice, or a more reliable wireless stream. I chose this because it's easier to take places and share experiences and "screen sharing" was a selling point. I am disappointed.
- The audio is good considering it's not over the ear, but it's a disappointment that it is lacking the quality of an over-the-ear option.
- Absolutely TINY game store. Since the store just opened today, many of the titles are labeled "Released 2 hours ago," so I expect there will be more. The Rift had the same problem, and it quickly improved.
SETUP: Within 10 minutes of opening the box, I was walking around inside a virtual world, adapting to my virtual hands by throwing VR paper airplanes and stacking VR blocks. Setup was incredibly quick and easy: download the phone app, put on the Quest, then use a controller to laser-draw a line around the edge of your open play area. All done.
PLAY SPACE: Once you define your open play zone, you can walk around inside it safely while wearing Quest. If you approach the edge of the safe zone, the boundary becomes visible as a giant net in space, much like the walls of a Star Trek holodeck. If you reach or step through the boundary/net, there is a cool warning effect and your hand turns red. If you do not quickly return to the safe area, the VR world disappears and is replaced by a live camera view of your real environment. I can not say enough good things about this process/interface: simple, effective, seamless, robust, fun...SUPERB!
Oculus recommends an open play space 6.5ft x 6.5ft, just enough to duck and dodge and hide behind cover. With a larger space, you will see the border/net less often. 10x10ft is plenty; I have never wanted to dive on the ground or anything.
COMFORT: Quest is my first VR headset. The comfort level is about what I expected: it feels a little awkward, but not too bad, somewhat like a motorcycle helmet. The foam is soft, thick, and comfortable on my face. Adjustable straps on the sides and top (three total) are well-made and easy to adjust to suit my preferred snugness. Still, I am well aware that I have a computer hanging on my face.
After about 60 minutes, I started to feel pressure soreness. Perhaps I have the straps too tight, but when I loosen them I fear that the headset may become unstable (shift on my head) if I jump around too much. There is definitely a trade-off here between facial comfort and tightness/stability.
I wear prescription glasses. Quest includes a "spacer" you can place under the foam to create more space for glasses, and this worked well. My glasses did not interfere with anything.
I never noticed any heat from the system, and my face never felt overheated, stuffy, or sweaty.
GRAPHICS: The graphics look good, but not jaw-dropping. It feels like a 720p HDTV... plenty of resolution to create impressive visuals and details, especially with cartoony-style environments, but not enough pixels to make you forget you are looking at a video screen. Most importantly, motion was always smooth. I never noticed any stutter or framerate issues. Even fast-moving objects look great, with no ghosting or stuttering.
CONCLUSION: Although the visual resolution feels a few years old, the frame rates are smooth, the system stays cool to the touch, and there are no wires to limit your motion. Super easy to use, perfect for travel and sharing. I am completely satisfied. Buy it.
Hopefully it's the last of the first gen. Uses old hardware and the optics are still cheap causing godrays when you have high contrast. Screen door is still there. If you don't need mobile I recommend Valves Index.
But now there is a gigantic BUT...
Do you want to use your Facebook login to even use your device, to then go to games like Facebook Horizons and get recorded 24/7 by Facebook so they can see whatever you do and say, whenever they want? No? You don't even have one? Well too bad! Starting in October, you'll have to use a Facebook account to even USE the headset. Already have an Oculus account? Well you're lucky since you can still use it.... until January 1st 2023. After that, you'll HAVE to merge it with a Facebook account. If not, you are risking losing all of your purchased content from the Oculus store.
This is what happens when there's no competition. Companies do whatever they want since customers don't have any other options. Facebook don't have competition in the standalone market, so they have total control on what they do, and customers have to accept having their personal data being stolen and sold to some 3rd parties.
No wonder it got removed from the store and you can only buy it from 3rd parties or used. I'll just get myself an HP Reverb G2, slightly more expensive, but totally worth it for PC VR. For anyone on a tight budget, just find an original Vive (the black one, not the Pro being super expensive or the Cosmos being trash) on Ebay, escape the Facebook monopoly and save your personal information.