|Number of Game Players||2|
|Number of Pieces||1|
|Remote Control Included?||No|
|Release date||1 January 2016|
|Mfg Recommended age||12 - 99 years|
|Item Model Number||WWG011-EN|
|Product Dimensions||14.5 x 9.9 x 14.5 cm; 90.72 Grams|
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Star Realms Colony Wars Card Game
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|Brand||White Wizard Games|
|Age range (description)||144 months to 1188 months|
|Item dimensions L x W x H||14.5 x 9.9 x 14.5 centimetres|
|Number of players||2|
About this item
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- Colony Wars is a stand-alone expansion for the hit Star Realms deckbuilding game.
- Colony Wars can be played as a stand-alone 2 player game or combined with the original Star Realms Deckbuilding Game to support an additional 1-2 players.
- This box contains a complete 2 player game with rules and 128 cards, including an all new 80 card track deck.
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Star Realms Colony Wars is coming! Colony Wars is a box set, with an all new 80 card trade deck, plays on its own as a complete 2 player game or combine it with the base Star Realms set for a 4 player game.
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NEW TO STAR REALMS (Experienced Star Realms Players, Skip To Next Section): Star Realms is a deck building game where each player starts out with 8 cards that give 1 gold and 2 cards that give 1 combat. Each player will take turns buying cards from the center trade row of 5 cards off the top of the deck that will give them more gold, combat and abilities. The goal of the game is to eventually use your combat damage to deal 50 damage to the other player and eliminate them from the game.
There are four different colors of cards (blue, yellow, red and green), each of which has their own unique kind of play style. Blue is kind of the jack of all trades and is the only color that can let you gain life back. Yellow often focuses on having cards replace themselves and helping you filter your deck, while making your opponents discard. Red is focused on thinning your deck and cutting out the bad cards to make it so you more frequently draw your powerful cards. Green is mostly focused on all out damage and killing the opponent as fast as possible.
Star Realms is fun and unique, because every time you are going to shuffle up the deck, and the cards available for you to buy are going to be different. This means, that good players are going to learn how to play every single color and how to evaluate the value of cards based on the current contents of their deck and the point of the game. For instance, red cards that thin your deck are much better earlier on, because you get more of the thinning throughout the duration of the game. And cards that let you draw if you have played another card of the same color are even better later on in the game when you already have cards of that color.
There are two major variants of cards: ships (vertical cards) and bases (horizontal cards). Ships will always be discarded at the end of your turn and once your deck runs out will be shuffled back into your deck. But, when you play bases, they stay out in front of you and provide a lasting effect until your opponents destroy them. Once a base is destroyed it is sent to your discard pile and eventually you will draw it again. There are two kinds of bases: regular and outposts. Regular bases can be ignored and your opponents can shoot right past them to attack you as a player (not recommended, but a valid option). Outposts on the other hand must be attacked before any of your other bases or you as a player can be attacked. All damage to bases is only kept until the end of the turn, so sometimes if an enemy doesn't have enough damage to destroy an outpost, all of the damage is negated.
Star Realms is an awesome game, and at the price point there is really no reason not to buy it. The box is small enough to fit in your pocket and you can literally take it with you wherever you go. I would definitely recommend both this stand-alone expansion and the base game to anyone who is interested in any form of deckbuilding game. Enjoy! (Please like this review if it was helpful to you!)
WHAT"S NEW? (For Experienced Star Realms Players) : Star Realms: Colony Wars is what I would consider the first major expansion for Star Realms. Yes... there was the Crisis expansion that came in the form of four different booster packs, and the gambits, but this is the first big expansion that you can buy, all in one box. To be honest, there isn't a lot that is brand new, just a lot of variation on past cards. Some of them are even named similarly. For example: Swarmer (Blob ship; Cost: 1; 3 combat- you may scrap a card from the trade row, Ally ability: 2 combat; Basically the battle pod - 1 damage for 1 less gold), Patrol Cutter (Trade Federation Ship; Cost: 3; 2 gold 3 combat; Ally ability: 4 authority; Basically the cutter, but with damage and healing flipped), Trade Hauler (Trade Federation Ship; Cost: 2; 3 gold; Ally ability: 3 authority; Basically the trade federation version of the trade pod).
However, there also some cool new cards and features! One such feature is cards that let you put them or cards you buy directly into your hand based on ally ability triggers. This is really cool and can really make you change the way you play. Also, they seem to have added more variety to the way bases are setup. There are a couple of bases with really low health that provide interesting benefits, which is a new variety that I liked. It is hard to put my finger on it, but there is a unique taste to the bases that did feel fresh. Also, they have added at least one major, expensive card to each color. You can find most of the cards in the expansion here: (...).
If you are looking for a Star Realms expansion that will completely change the way you play the game and add whole new mechanics, then this probably isn't what you are looking for. But, if you are an avid Star Realms fan that is looking to freshen up your experience with some new variance, then this is a great set to pick up! To really make the experience fresh, I have combined this deck with a deck of the original to make it so every game is a very unique experience. I would wholly recommend it!
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