SteelSeries Arctis 3 Console Edition - Stereo Wired Gaming Headset - for Playstation 4, Xbox One, Nintendo Switch, VR, Android and iOS - Black
We don't know when or if this item will be back in stock.
- Designed for everywhere you game, with remarkable sound, comfort and style on all gaming platforms, including PlayStation, Xbox One, Nintendo Switch, VR and mobile via 3.5 millimeter connector
- The clear cast mic is the best mic in gaming, delivering studio quality voice clarity and background noise cancellation
- The S1 speaker drivers are engineered to produce a detailed, balanced soundscape with ultra low distortion, for your games, music, movies and more
- The exclusive Skin goggle suspension headband perfectly contours across your entire head, comfortably distributing the Weight and eliminating pressure points
- Constructed with strong, ultra lightweight materials for maximum comfort and durability
- SteelSeries cannot guarantee the quality or authenticity of products sold by non-authorized resellers on Amazon, and they are not eligible for warranty. Authorized retailers: Amazon.com, Adorama Inc, Encore Technology, Spacebound
Product detailsStyle:2019 Edition
- Is Discontinued By Manufacturer : No
- Product Dimensions : 29.7 x 25.9 x 6.4 cm; 312.98 Grams
- Release date : 18 September 2018
- ASIN : B07GJZLPVL
- Item Model Number : 61511
- Customer Reviews:
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Where is my registration code for the SteelSeries Engine?
New Arctis 3 models do not come with a SteelSeries Engine registration code. Due to advancements in Windows 10 which provide every Windows user with optional headphone surround sound functionality, we have discontinued Arctis 3 support in SteelSeries Engine. Using two separate digital sound processing technologies concurrently is ill-advised and leads to serious distortion and degradation. Due to a number of our valued customers experiencing issues using both SteelSeries Engine and Windows surround technologies, we've decided to pursue the simple route, and advise users to use the built-in Windows version.
From the manufacturer
SteelSeries Stereo Wired Gaming Headset
Arctis 3 Console (2019 Edition)
- ClearCast noise canceling microphone for clear, natural-sounding voice communication on all platforms
- Arctis signature soundscape emphasizes critical sounds to give you an audio advantage.
- Play all day with athletics-inspired performance fabric AirWeave ear cushions that keep your ears cool and dry
The Arctis ClearCast microphone uses a bidirectional design, the same used by aircraft carrier deck crews, for superior noise cancellation so that your voice sounds clear and natural.
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Top reviews from Australia
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Have definitely upped my music appreciation and game sense.
The ability to use bluetooth and pc connection is actually handy, more than one would think.
Love the controls you get with it, and being able to change settings quickly and effectively is great.
only downside i've experienced, the headband loses elasticity quickly, but still works. and the mute button is incredibly sensitive, but not in the way.
very comfortable and quite lightweight, great for lengthy uses.
I have it hooked up to my phone and the PC, I can take calls while remaining hands free.
Ear Fit is great:
Comfortable to wear and the material doesn't make you all sweaty like pleather does.
The ability to have 2 batteries, one on the charge and one in headset means you never have to rock the cable to keep it charged.
Worth the money, a kick ass headset.
Top reviews from other countries
I've owned and loved many SteelSeries products in the past, from the Senei to the Xai and arguably my favourite PC gaming headset ever, the Siberia V2. So when it came time to replace my aging Astro A40s on the PC I did the usual YouTube review rabbit hole of research into headsets and these consistently came up as "the best gaming headset ever" or "A true contender to the Astro A50" (In the case of the wireless version).
So, I pulled the trigger. There were a few things I was looking for in a headset:
2. Spatial audio
3. Sound quality
Although the ski goggle and "airweave" fabric design seems to be, on paper, like a good idea, in practice it falls short. Side clamping force on these is actually greater than my old A40s and that bothers me as a glasses wearer. Also, the headset makes a the kind of rubberized deep "creaking" noise when you flex yor jaw or move your head as the material slips against the arms of your glasses. On the contrary, the "fuzzy" material on the A40s never did this, also the headband, despite not being made of this goggle material, is more comfortable.
Not only were the Arctis pro less comfortable, but the suspension headband isn't as adjustable as it seems. I had to have it near the end of its adjustement for my head and the velcro fastener was alreay hanging half-off its mount just to try and get that extra 2-3cm of reach.
Back to the clamping force, these headsets tend to "pull up" on your skull rather than rest on them. The elastic goggle band works as a spring, pulling the earcups back upwards creating a rather unsettling feeling on the side of your face.
DTS Headphone X 2.0 is billed as the holy grail of positional audio for this headset, it's also the first to support it. The problem is, there is literally ZERO mention about how it's implemented. Do games have to explicitly support it? Does it magically enhance existing stereo and surround streams? No answer, and no information is given about this other than a rather silly info-article on Steelseries' website disguised as an "interview" with the lead DTS engineer for Headphone X.
Also, theoretically, Headphone X seems misguided. It bills itself as able to "reproduce the original mixing room" audio of the source material without actually questioning whether the creator wants that to happen to begin with.
Take the excellent sound design of Battlefield 1, for example: When DTS is enabled, (tested with every in-game setting) the audio tends to be hollowed out, and the soundstage widens but precision as actually lessend for it. I really tried to give it some time for my brain to adjust to it but a few things finally made me give up. First, the "room simulation" tech in DTS was so aggressive that the orchastral score played during BF1 matches was absolutely ruined by the effect, and second the female voice announing key milestones during the match became so echoed that i had to double check my settings again and again.
It seems to me, at least for game audio, that Dolby has had the upper hand for years on DTS and that trend doesn't seem to be reversing anytime soon.
Spatial audio aside, i have to give it to the Arctis pro's here. The drivers are deep, crisp and clean after adjusting the EQ to my taste (slight bass boost and tiny drop in mids / tiny increase in treble) i found the stereo presentation quite nice, full bodied, albeit rather "closed" in terms of sound compared to the semi-open A40s and A50s.
I played some tracks in iTunes and A/B tested my Steelseries with my old A40s and the Steelseries generally come out ahead, slightly. They sound "brighter."
The GameDac is nice, the menus are really quick and snappy and turning on/off DTS Headphone X is a single push of a button. I tested the Hi-Res mode but have no content (and little to zero game actually support 24bit/96Khz) to prove its worth. I simply used my iTunes store tracks to experience the Hi-Res mode and heard only the tiniest of differences in the "smoothness" of the presentation of tracks, something i might have actually been cognitively biased towards so a blind test might have been better for me.
For the price I paid, and for what I wanted (something to absolutely blow away my old A40s) I didn't get the real deal from Steelseries. There are two things needed for this product to succeed and it falls short there: 1. Ditch DTS for Dolby as the spatial signature of Headphone X is awful whenever I experienced it. 2. Re-do the comfort and fit of these headphones, the "ski goggle" idea is cute but ski goggles aren't supposed to be the holy grail of comfort, they're designed to stay on your skull as you rip down a mountain, comfort is secondary. Why take inspiration from a product that isn't even aiming to achieve your paramount goal?
Although my old A40s don't sound as nice, their spatial Dolby audio setting is rock solid without much distortion or muddy room-effects added to the game sound. I'll wait for another offering from Steelseries or simply see what Astro has in store next.
#1 the mute button oh my god you’re constantly pushing that all of the time with your chin your neck your hoodie anything pushes that button.
#2 The clamping pressure on your head is brain popping
#3 take them off and put them around your neck and try to breathe you will suffocate and die LOL
#1 battery set up having two batteries is simply amazing
#2 sound is incredible
#3 Bluetooth capable is amazing
#4 sound is yes again amazing
#5 oh yeah and the sound is really amazing
Allright. soo my girlfriend bought the same headset but wired.Since she was satisfied with her's, i decided to buy the wireless version, thinking i'd have the same quality with no wire.
-I paid 100$ more
-the equilizer gives you 5 ranges of sound instead of 10,
-you can't control your mic volume from the game dac
-you can't change the mic led color(wich is minor)
-the soud is not as good(still very good but if you compare with the wired version...)
-your voice in chat is not as good(same as above)
All in all this headset has good build quality, good sound and feals verry good even after long sessions.the thing is, you'd have all that with the wired version if you are willing to save the 100$ ;)
if not i would still recomand since it is still a very good headset.
Really comfortable, great quality sound, Bluetooth so you can wirelessly connect to your phone for calls or music; but by far the best aspect is the dual batteries.
As you constantly have one in the charging ‘slot’ attached to your pc you have ZERO downtime, and can quickly swap them over in about 10 seconds.
Really simple feature, but game changing for wireless headsets.
Very happy with my purchase and the delivery only took 2 days !