The World of Critical Role: The History Behind the Epic Fantasy Audible Audiobook – Unabridged
Brought to you by Penguin.
Dive deep into the history of the world's most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide.
From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. This audiobook chronicles how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time.
Discover richly written insights into the locations, characters and adventures featured in the hundreds of episodes across Critical Role's two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters' most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show's world through a highlighted tour of the crafts, cosplay and art they create every day.
Featuring a foreword from Felicia Day and the inside story you won't find anywhere else, this audiobook is your indispensable guide to Critical Role.
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|Listening Length||11 hours and 8 minutes|
|Author||Liz Marsham, Cast of Critical Role|
|Narrator||Mary Elizabeth McGlynn, Felicia Day - introduction|
|Whispersync for Voice||Ready|
|Audible.com.au Release Date||22 October 2020|
|Best Sellers Rank|| 8,811 in Audible Books & Originals (See Top 100 in Audible Books & Originals) |
22 in Art (Audible Books & Originals)
38 in Role Playing Games (Books)
82 in Graphic Novels with Media Tie-Ins
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This book goes into the characters and the story of the games and goes back to the home game that spawned it all. It is almost as amazing how this came to be as the effect it has had on the community and the wider world.
This little show spawned a TV show, graphic novel, charity, and a whole community of the most wonderful, welcoming, talented people in the world and this book covers them all. There are deep dives on all of the players, a look a the community and the charity work and a whole bunch of amazing art. This is basically one giant Critter hug that just makes you smile.
If you're a fan of the show, you'll love this book. If you're not, well, read it anyway to get a story of how a few people and a few dice changed the world for the better. It is a great story.
I was hoping for more info that wasn't obvious from watching the show - the decision to set up as a company, the development of the set and lighting, the shift to their own studio, the technical setup, the production team, making the spinoff shows, or abandoned experiments like the chopper cam.
It's well-written and presented, but be prepared to plough through a lot of stuff you already know to find anything new.
The bad: amazon seems to be messing up on the delivery of these books. The lower corner edge was completely messed up and I’m not the only the one whose received their book in this condition.
It’s worth it for any big fan of CR, expect your other half to be engrossed for hours.