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This book features a lot of lore regarding the world of Cyberpunk 2077 which is useful for those who have not played the original tabletop game or who want to know about this specific adaptation of it.
The art within is beautiful, although it isn't that focused on the game models/graphics and features mostly concept art.
Wished I had bought this artbook much earlier, it could've enhanced my Cyberpunk 2077 playing experience. Beautiful artworks and in-depth stories that give you the complete picture of the Cyberpunk world.
"Affiliations between politicians and corporations ceased to be regarded as conflicts of interests. Rather, they were treated as advantageous in the worlds of big business and politics. As the companies gained unfettered access to the worlds natural resources, environmental collapse and climate change were inevitable. Acid rain and dust storms caused by extreme deforestation soon became the Americas biggest problems." Call me a conspiracy nut but I seriously believe that paragraph could of come off the BBC homepage.
"Those natural disasters were accompanied by political ones. Thermonuclear war in the Middle East turned that part of the world into a radioactive wasteland, causing a global oil crisis." "Makeshift barricades at the Night City limits during one of the many riots in 2021" bear striking resemblances to modern day lawless Portland. I absolutely didn't expect Cyberpunk 2077 (release date 19th Nov 2020 developed and published by Polish studio CD Project Red) to be a social commentary but the parallels between its Lore and modern day society are too striking to ignore.
If this segment "Weapon manufacturers often use modern society's ubiquitous sense of insecurity as leverage to increase their sales" doesn't sound like an NRA mission statement then you are enchantingly childlike naïve and trapped in Never-land or still plugged into the Matrix. Deus Ex Human Revolution touched upon these themes regarding cutting edge technological cyber ware and the description in this book about artificial implants being seen as status symbols and being utilized in modern culture like tattoos and mobile phones did in the beginning of the 21st Century no longer seems like a distant Sci-Fi pipedream but a serious realisation and I believe that people with money would adopt this technology as soon as it became available, like the latest IPhone, IPad, Apple Watch etc.
In the beginning of the Smartphone Era an IPhone seemed out of reach for most us. Is it an outlandish statement to suggest a significant portion of the population now own one? Prosthetics were initially invented for the medical market to help war veterans accept their prostheses, as they became more popular and affordable in the following years they became adopted and utilised by the general masses, this seems to myself a non too distant realisation. And as with Drink, Drugs and Tattoo's is it beyond the realm of human consciousness that certain individuals would become addicted to cybernetic prosthetics and blur the line between being human and becoming an android?
I am not even half way through this "tome" but it has heightened my anticipation for this games release exponentially. The level of detail and depth to this world may surpass what Rock-star has achieved in the medium. Consuming the fictional "Braindance" by wearing a "Brain-Dance Wreath" a VR Headset to experience a trancelike state of euphoria reminiscent of Shrooms or Ayahuasca that monitors you're vitals so you don't forget to eat or drink during its duration is a staggering detail for what I imagine will be an incredibly minor part of the game.
Similar to Bars, there are Brain-Dance Arcades that cater to customers of every budget with locations ranging from ultra exclusive to more modest parlour's. "Brain-Dance Type: Type Black" referencing psychotically violent and sexual or both seems to directly correlate to the Dark Web. I haven't even touched upon dedicated Net-Runners that incorporate personal ports directly into their cerebral cortex (think the Matrix) for improved performance and data transfer. The twelve different weapons manufacturers and twelve different automobile producers.
I haven't even alluded to Night-City itself, which with each district containing sectors with there own unique distinct identity, Little China, Japan-Town, Wellsprings, Vista Del Ray, North Oaks, Charter Hill Etc, Etc. This book is incredible and surpasses the recently released God Of War Atreus's Diary and book released with The Division. Absolutely incredible, Highly recommended and I am now going over to Game to Pre-Order the Collectors Edition.
This is a sourcebook/artbook that links Cyberpunk 2020 to the new Cyberpunk 2077 videogame. Those familiar with the old paper RPG will appreciate the backstory even if it does ignore the vastly underrated 'Cybergeneration' game and, thankfully, the awful Cyberpunk 3.0.
There's nothing groundbreaking from a writing perspective here, this is classic Cyberpunk with very little of the post-cyberpunk transhumanism that's quite a thing in modern cyberpunk stories, this is very much your classic 1980s and early 1990s Cyberpunk stuff, and it's good stuff and will serve as a good foundation for the game I'm sure.
Good artwork too.
For a similar book, , check out The Worlds of Android based on the Fantasy Flight card and board games. It's very similar, though they both take a different road in the Cyberpunk journey.
I can safely say that this is a superb addition to what is shaping up to be a groundbreaking game! The quality of the book is top draw, and it will make a great addition to a book case. The artwork really brings Night City to life and the information on the world of Cyberpunk covers a lot of ground. I played a lot of Cyberpunk 2020 back in the 80's & 90's and there is a lot of nostalgia in here for me, but there is just as much new information too so well worth a buy. I'm now looking forward to the game being released even more now, as well as the massive game guide ( which I've also got on order!) One tip though...if your considering buying this book, I'd go with the hard copy. I previously purchased the kindle version but its really difficult to read some of the text. The hard copy, though more expensive, is well worth investing in on this occasion, as the artwork really should be appreciated in a real book.