(Edit as of Wednesday, August 19th) In light of recent announcements from Oculus, I would like to preface my following review with this. Do not buy this headset. Do not buy any Oculus headsets. Oculus have just announced that no longer will Oculus have it's own accounts, and now a Facebook account will be required in order to use any Oculus headset going forward. This includes all past, present, and future headset purchases. It is no secret that Facebook harvests as much data from its users as possible. But now they are requiring that you relinquish your data to them as a literal key to play video games in VR. This data potentially includes access to the Quest's cameras and sensors, which are active constantly. If you value your privacy, do not buy an Oculus headset. Seek out companies like HTC or Valve instead. The price hike might be steep, but is your privacy really would a couple hundred dollars extra?
The following is my original review, unedited, with my original rating in tact, for the sake of preserving my first impressions. Please keep that in mind while reading. Thank you.
The short review is that this headset is fantastic, and is definitely worth the price when compared to most current headsets on the market, as of July 2020. Now the in-depth review... I have personally been following the VR scene ever since Oculus was a small crowdfunded startup company. I've watched the VR scene develop since the early 2010s, and I've tried various headsets over those years. I've tried google cardboard at convention booths. I've tried both PlaystationVR and the HTC Vive at friend's houses. And now I own an Oculus Quest, and I can say with absolute certainty that this headset is exactly what we've been striving for all these years. Ever since the Oculus Rift set the standard, VR has traditionally involved a bulky headset, with a number of cables running off the headset and into a PC or console. And usually a couple sensors or cameras to detect the headset's movements. The Oculus Quest does away with all of that. No cables, no external sensors. It's just a headset and a pair of controllers. The tradeoffs are that you rely on a battery, which thankfully charges on USB-C (recharge times are speedy). And rather than having access to PC games, you rely on the Quests' personal app store for your games. Thankfully, a lot of the killer apps have Quest ports which function really really well. The benefits of the Quest's untethered experience can range from subtle, to game changing. On the subtle side, it can be as simple as just not having cables running from your head all the time. But some games take full advantage of the format, such as Racket NX. Racket NX is a simple game that places you in a dome, and has you hitting a ball with a racket, which bounces around the interior walls to hit targets. On any other VR headset, you'd be tangled in cables within seconds. But the Quest allows you to freely turn around as the ball flies around you. It does wonders for your immersion. Another major benefit by not being tethered to a PC, is that you can use the headset seemingly anywhere. Whenever you put the headset on, you are prompted to draw a "guardian" barrier. This is essentially a virtual safety line you can draw on the floor around you that will light up if you get too close while in VR. So you never need to worry about hitting things in real life while you're getting immersed in a round of Beat Saber with headphones on.
All in all, the Oculus Quest is the first step into a new VR generation. One free of cables, and playable wherever you want. While not as powerful as a high end gaming PC, the Quest is still more than capable enough to play all the must-have VR titles like Beat Saber, VRChat, Five Nights at Freddy's, or Sports Scramble. While I assume future Oculus headsets will really hone in on what the Quest got right, I still feel that this is a terrific VR headset, which easily holds it's own against even Oculus's own premium headsets.