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About Gareth Branwyn
Gareth Branwyn (born January 21, 1958) is a writer, editor, and media critic.
He has covered technology, media, DIY, and cyberculture for Wired, Esquire, the Baltimore Sun, Details, and numerous other publications. He was an editor at Mondo 2000 and Boing Boing (when it was a print zine), founded the personal tech site, StreetTech.com, and worked for MAKE magazine for 8 years, lastly acting as their Editorial Director.
Gareth co-edited The Happy Mutant Handbook (with Boing Boing) and is the author of Jargon Watch: A Pocket Dictionary for the Jitterati, Jamming the Media, The Absolute Beginner's Guide to Building Robots, and Mosaic Quick Tour: Accessing and Navigating the World Wide Web (the first book written about the Web). His most recent book, a collection of his best work, with many new essays, is called Borg Like Me & Other Tales of Art, Eros, and Embedded Systems. The book was crowd-funded and self-published.
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The hard-earned tips and tricks gained by experience are the hidden currency of makers -- passed along in workshops and makerspaces by example and by retelling -- shared wisdom that will help you work smarter, easier, and more efficiently. Who doesn't remember with gratitude the insider secrets they learned from from a parent, shop teacher, or artisan? The best ones are never forgotten!
This benchtop reference collects hundreds of ingenious and indispensable shop tips and pearls of wisdom collected by the editors of Make: and some of the most talented and prolific makers who've contributed to the magazine and Maker Faire over the past decade.
Inside you'll find tips for measuring and cutting, gluing and fastening, clamping and joining, drilling, shop organizing, maintenance and repair, and more. The topics covered run the gamut from traditional shopcraft to electronics and soldering. You'll also encounter fascinating tales from experienced makers whose personal stories illuminate their favorite tools and best discoveries. Illustrated in full color with photos, drawings, and comic strips, Tips and Tales from the Workshop will entertain and enlighten while inspiring you.
Get ready to smack your head and ask yourself, "Why didn't I think of that?"
Praise for Tips and Tales from the Workshop:
"Gareth Branwyn is the Tip Master. He scours the workshops of the world for practical, time-saving, life-altering tips to help you make stuff better, faster, and cheaper. This book rounds up the best ones he knows." --KEVIN KELLY, creator of Cool Tools and Wired Senior Maverick
"Gareth has essentially created a magic book for makers." --DONALD BELL, Maker Project Labs
"Tips and Tales from the Workshop is sure to inspire anyone to get making with newfound ease and satisfaction. This book embodies the spirit of great mentors, across every medium, and imparts a wizard-like cleverness to its readers. I thought I was clever, and this book has already prevented at least a dozen new mistakes in my studio. It's "ah-ha" moment overload!" --BECKY STERN, DIY guru and Instructables content creator
"It must be hard to write a book like this with such uncommon clarity and in so entertaining a fashion as Gareth Branwyn has done here. Gareth clearly has a deep understanding of making and those who make because he is a maker himself. Tips and Tales from the Workshop is jam packed with invaluable information; it is both a fun read and a reliable shop reference for any do-it-yourselfer." --ANDY BIRKEY, YouTube maker
Read about the smart-druggies behind Mondo 2000, impersonating Billy Idol in cyberspace (for Billy Idol), the making of the iconic early 90s hypermedia book, Beyond Cyberpunk!, and Branwyn going positively Phillip K. Dick after a heart attack and a bad blood transfusion.
Borg Like Me is a smart, passionate, intense trip along the bleeding edges of art, technology, and culture at the turn of the 21st century.
After two years, MAKE has become one of most celebrated new magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the MAKE phenomenon and wonder what you've missed, this book contains the best DIY projects from the magazine's first ten volumes -- a surefire collection of fun and challenging activities going back to MAKE's launch in early 2005.
Find out why MAKE has attracted a passionate following of tech and DIY enthusiasts worldwide with one million web site visitors and a quarter of a million magazine readers. And why our podcasts consistently rank in the top-25 for computers and technology. With the Best of MAKE, you'll share the curiosity, zeal, and energy of Makers -- the citizen scientists, circuit benders, homemakers, students, automotive enthusiasts, roboticists, software developers, musicians, hackers, hobbyists, and crafters -- through this unique and inspiring assortment of DIY projects chosen by the magazine's editors.
- Hack your gadgets and toys
- Program micontrollers to sense and react to things
- Take flight with rockets, planes, and other projectiles
- Make music from the most surprising of things
- Find new ways to take photos and make video
- Outfit yourself with the coolest tools
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.
A real-world business book for the explosion of eBay entrepreneurs! Absolute Beginner's Guide to Launching an eBay Business guides you step-by-step through the process of setting up an eBay business, and offers real-world advice on how to run that business on a day-to-day basis and maximize financial success. This book covers determining what kind of business to run, writing an action-oriented business plan, establishing an effective accounting system, setting up a home office, obtaining starting inventory, arranging initial funding, establishing an eBay presence, and arranging for automated post-auction management.
The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan’s coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson’s "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.
Rallying around Fredric Jameson’s call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world.
Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer