Similar authors to follow
Manage your follows
About John Edgar Park
John Edgar Park is an author, maker, animation filmmaker, technical/artistic problem solver, educator, TV host, builder of quirky electro-mechanical contraptions, husband, and father of two.
John has worked as a 3D artist, character rigger, and CG supervisor for games, visual effects, and animated feature films since 1994 at such studios as Walt Disney Animation Studios, and Sony Imageworks. He is currently the Director of Digital Production & Technology at Disneytoon Studios, overseeing CG filmmaking and technology research and development on such films as Disney’s Planes, Planes: Fire & Rescue, and the Disney Fairies.
John has taught Maya at Sony Pictures Imageworks, Disney, The Animation Guild Local 839, Friedman 3D, and Studio Arts.
He’s the co-founder of the hardware peripheral company WingShield Industries, and co-creator of its premiere offering, the ScrewShield for Arduino.
John hosted the American Public Television show Make: television and has presented talks at many Maker Faires. He writes for Make: magazine, Boing Boing, Cool Tools and other places online and in print, including authoring the book Understanding 3D Animation Using Maya.
John’s obsessions include coffee roasting/brewing/making/drinking, robots, tools, beatboxing, sharing self-portraiture, and admittedly strange human body tricks. His control of individual face muscles led to his use as the baseline calibration model for facial motion capture systems and rigs in many visual effects movies.
Customers Also Bought Items By
Unbored is the guide and activity book every modern kid needs. Vibrantly designed, lavishly illustrated, brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but also designed to get kids engaged with the wider world.
With contributions from a diverse crowd of experts, the book provides kids with information to round out their world view and inspire them to learn more. From how-tos on using the library or writing your representative to a graphic history of video games, the book isn't shy about teaching. Yet the bulk of the 350-page mega-resource presents hands-on activities that further the mission in a fun way, featuring the best of the old as well as the best of the new: classic science experiments, crafts and upcycling, board game hacking, code-cracking, geocaching, skateboard repair, yarn-bombing, stop-action movie-making-plus tons of sidebars and extras, including trivia, best-of lists, and Q&As with leading thinkers whose culture-changing ideas are made accessible to kids for the first time.
Just as kids begin to disappear into their screens, here is a book (along with its sequels, Unbored Adventure and Unbored Games) that encourages them to use those tech skills to be creative, try new things, and change the world. And it encourages parents to participate. Unbored is exciting to read, easy to use, and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humor. Kids will just think it's awesome.
Contributors include Mark Frauenfelder of MAKE magazine; Colin Beavan, the No Impact Man; Douglas Rushkoff, renowned media theorist; Geoff Manaugh, author of BLDGBLOG; John Edgar Park, a CG supervisor at DisneyToon Studios; and Jean Railla, founder of GetCrafty.com and Etsy consultant.
After two years, MAKE has become one of most celebrated new magazines to hit the newsstands, and certainly one of the hottest reads. If you're just catching on to the MAKE phenomenon and wonder what you've missed, this book contains the best DIY projects from the magazine's first ten volumes -- a surefire collection of fun and challenging activities going back to MAKE's launch in early 2005.
Find out why MAKE has attracted a passionate following of tech and DIY enthusiasts worldwide with one million web site visitors and a quarter of a million magazine readers. And why our podcasts consistently rank in the top-25 for computers and technology. With the Best of MAKE, you'll share the curiosity, zeal, and energy of Makers -- the citizen scientists, circuit benders, homemakers, students, automotive enthusiasts, roboticists, software developers, musicians, hackers, hobbyists, and crafters -- through this unique and inspiring assortment of DIY projects chosen by the magazine's editors.
- Hack your gadgets and toys
- Program micontrollers to sense and react to things
- Take flight with rockets, planes, and other projectiles
- Make music from the most surprising of things
- Find new ways to take photos and make video
- Outfit yourself with the coolest tools
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
Topics and features:
- Proven method that emphasizes preliminaries to every chapter
- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques
- Skills reinforced with tutorials and chapter projects
- Real-world experience distilled into helpful hints and step-by-step guides for common tasks