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**r/Fantasy Stabby Award Winner – Best Anthology 2019**
A demonic assassin. A half-orc boxer. A ratman necromancer. Though they take many different shapes and forms, there are heroes all around us.
Bravery can be found in the most unexpected places: a subterranean dwarven city; the sands of a temple courtyard in Ancient Egypt; a besieged castle, a Victorian brothel, a goblin warren, the post-apocalyptic ruins of a demon-infested village. Heroes dwell in the shadows as well as the light; you just have to look a little harder to find them.
Who do they fight?
Some heroes challenge injustice in all its numerous guises, while others hunt monsters both human and bestial. Others battle inner demons, the ghosts of their past, their deepest nightmares – or even the gods themselves.
Why do they fight?
For glory? Sometimes. For honor? Perhaps. There are those who instinctively strive to protect those weaker than themselves, and there are others emboldened only by a sense of obligation, or the promise of wealth. Whether by the blade or other means, they endeavor to take down all who threaten what is good and right in their world.
By hook or by crook, through cunning or combat, with tooth and claw or iron and steel, they are all united in one goal, willingly or not: to live – and die, if necessary – a hero.
Choose your weapon. Fight for what you believe in. Never give up.
Nineteen fantasy writers gather to bring nineteen tales to life, each one a unique glimpse into a wholly original world.
What does it take to make a great fantasy world?
Be you an established planner, pantser, or unsure new author, this comprehensive guide has you covered. Adopting a tools not rules approach, you’ll discover dozens of definitive worldbuilding tricks and strategies, including:
- Surveys showing what audiences want.
- Identifying ineffective, effective, and inspired worldbuilding.
- The ins and outs of immersion.
- Enhancing audience experience with fantasy conceits.
- The four Cs of worldbuilding.
"Quite simply, it's brilliant. It's got the depth of research of a PhD dissertation, with the scale and readability of an epic fantasy novel. This will appeal as much to readers of fantasy as it will to authors who are either just getting into fantasy writing or who'd like to sharpen and expand their skill set." --Dyrk Ashton, The Paternus Trilogy
Enhance Your Fantasy Worldbuilding.
Ready to build your fantasy world but don't know where to start? This definitive collection of fantasy writing tips and prompts jumpstarts the process with:
- Over 100 questions from Geology, Biology, Physics (Magic!), Metaphysics, Technology, and Culture
- Strategies for top-down planners and bottom-up pantsers
- An introduction into fantasy conceits and analogue cultures
- How to find your subgenre based on your worldbuilding
- Links to an additional 15+ free and inexpensive worldbuilding resources
For new authors and experienced world builders looking to sharpen their skills.
But Marta has plans of her own for the child. And for her hateful brother, whom she holds responsible for her wretched state.
Yet to enact her revenge she’ll have to cross an entire continent teeming with psychic constables, airships raining fire, specters that kill with but a touch, soldiers carrying deadly glass daggers, and perhaps the devil herself. To navigate the twisting terrain and enemies arrayed against her, Marta must rely on her brother’s handpicked agents, a charming mercenary armed with an enchanted switchblade and his mute companion. But both harbor secrets of their own, secrets Marta must uncover if she hopes to keep the girl alive.
And above all, she must smother her growing connection with the child. It will be the only way she can murder the girl’s father and avert a second civil war.
“Think Mark Lawrence’s edgy characters mixed in with Brandon Sanderson’s excellent world-building skills and you will have an exact answer to what awaits you in this amazing debut.” –Fantasy Book Critic.
“One of the most thought-provoking and one of my overall favorite reads of the year.” –Fantasy Book Review
Everyone fears a Render, those chosen by Sol to sever the bonds of life with their glass blades. And no Render is more feared than Graff, who single-handedly held the line at Stone Cleaver. Hundreds died by his hand during the Grand War, and hundreds more in the intervening years, despite Graff not spilling a single drop of blood. A relentless monster, Graff has set his sights on the child Caddie, and not even Marta can stop him.
And now Luca doubts if she even should.
Their band shattered and original mission scattered to the winds, Marta must ally with old enemies as new friends betray her. Worse still, Marta now suspects something dark dwells deep in the child she now considers her own.
The world Presley has created becomes more immersive with each book. --The Nerd Book Review
Executed on the spot if anyone uncovers her identity, Marta also flees the relentless Render Graff and an unstoppable glassman, only to learn too late that worse horrors await her in the East. Fortunately, she can depend on her new freebooter friends Isabelle and Luca.
Yet Luca harbors secrets of his own, a grubber boy born with nothing but whose ambition earned him an imbued lockblade enchanted to ensure his victory so long as he holds it in hand.
Myths, legends, and scriptures inundate the world of Ayr, with Marta, Luca, and Graff alluding to them often throughout the series. And now you too can know what the hell they're talking about in this collection of 50 myths and folktales from the world of Ayr.