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This is a book-magazine type hybrid. The paper is glossy, there are a lot of photographs and the material is divided into article-length sections rather than forming a single coherent development. On the other hand, it is the work of just three authors, the sections have been fitted into themes and there are no adverts so it is quite expensive for a magazine. Also don't be mislead by the title while some of the material does address design issues it would have been more informative to call it 'first steps in 3d printing by three designers' because it is really about the nuts and bolts of getting things done at an introductory level while inspiring you with pictures and stories of cool stuff designed by the authors and others.
There is no table of contents available through the listing so I will give you a list of theme headings as they appear in the summary/ table of contents: Learn the Basics, Download, Repairing and Exporting, Cut and Copy, 3D Modeling, Draw, Articulate, Set Up, Sculpt, Color, 3D Scan, Optimize, Finish, Order. At 32 pages, by far the longest section is Learn the Basics which talks about the different technologies, a selection of printers (rapidly becoming if not already out of date), different file formats, a selection of free 3d modelling software and 3d scanning methods. The longest of the other themes occupies twelve pages. Typically these other themes are subdivided into two or three articles/sections, so that with all the photographs you should appreciate the coverage provides a selection of nibbles rather than a meal.
Quite a few of the sections are of the tutorial variety. I read the book one evening away from my computer and at that point was very pleased with it because it appeared I had a shortcut to learning the various useful techniques the tutorials address. Unfortunately, while the tutorials look on first appraisal to be clear and well laid out there is a mismatch between the detail given in them and the size of the task of learning to use the 3d software. One has to fall back on other resources to learn enough of the software to be able to do the tutorials. In fairness, the tutorials are trying to walk you through simple operations and the software is for 3d software at the simple end of the spectrum however the task of navigate a camera around 3D space using a mouse and keyboard (you need to be able to see what you are doing), pick things up, reorientate and otherwise manipulate them requires time and effort to learn and the feature sets of the pieces of software tend to be quite large making them cumbersome when you first start to use them. Worse the software itself is poorly documented ... well it is free. What this means is that to do the tutorials one needs to put some hours into learning the software ahead of time. At that point the tutorials no longer looked like any kind of shortcut to learning useful techniques and I was considerably less impressed with the book.
I have the Kindle version. The book relies on u-tube clips accessed by QR codes. The code reader on my phone doesn't work with my pad (preferred platform for reading Kindle books) but does so from a Kindle reader. All in all the trouble I have accessing u-tube videos via QR codes doesn't make the book worthwhile.