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Used these with Oculus Quest on ALVR to play SteamVR games with wireless full body tracking, synced using openvr space calibrator. Works decently as designed.
Comes with the dongle, with is currently irreplaceable as it's virtually unavailable for separate purchase everywhere. Don't let your dog eat it! Mount this high for best connectivity, spaced at least a few inches apart if you have multiple. They run on USB2 and I have a single powered usb2 hub supporting 7 of them. According to reports, don't use USB3 cables near these as they may leak radiation that interferes with the tracker's signal.
Only wish for a modestly longer battery life, or easily replaceable batteries. The limitation for that is size and weight, but this device is so light it feels like an empty plastic shell, and could really stand to have a 50-100% larger battery crammed into it.
Protip: Pick up a USB charger and some USB-micro cables at the same time. It comes with a cable but that's for the dongle, so you'll need another own for charging. Plugging them into a small external battery pack in a pocket also works for keeping them alive longer during a VR session.
I love this product, but it feels like it disconnects for periods at a time and it's incredibly frustrating for a niche product at a moderate price tag. With that said, it's high quality construction and great for Full-body VR. Hard to recommend but ultimately is a nice addition to Valve Index VR.
So far these 3 trackers I’ve ordered are pretty amazing. I don’t use them for much else then for full body tracking in Vr Chat, but honestly that alone is fine enough for me. The tracking for the legs is great and you can get real sense of movement with your legs. I usually set them up around the front of my ankles, and never have a problem with my sensors picking them up. The hip sensor was kinda hard to find the right spot to place so I can still allow the sensors to pick up my movements while still being comfortable and not restricted with where I sat and layed like. I found placing the sensor on my right hip was best for me. Overall I can’t really complain at all about these sensors besides the price, and how long the batteries last. I do play for long periods of time so this will probably not be a problem for others. The price would be way more acceptable if they were half their price, but overall I’m not ashamed or too broke after my purchase. I just can’t eat Panda Express as much as I want to now. Either way if you want to do more interactive stuff and “perform” for others in game, and even get a pretty good workout by dancing, fighting, or repeativly doing weird gags where you fall over dramatically and get back up. These sensors are amazing, and the comedy and laughter you get from people after doing funny stuff with your full body tracking is so worth it. Only buys these in 3’s and I highly recommend. Honestly it’s just the price, and everything else is perfect.
I recently purchased 3 of these for full body tracking. For what you get, these are just some little plastic pucks and not worth $99 a piece. Honestly, not even worth the price if they gave you three for $99. Seriously, there isn't much to these trackers and probably cost them maybe $10 a piece to produce, if that.
Now, that said, the experience is absolutely worth the price. Being able to go into VR with full body presence is just something else. Not too many games support it, but the ones that do completely changes how you play.
Pros: 1. After the initial pairing and update of firmware, they connect quickly and consistently. 2. I can't really think of any specific pros. They work. You kinda forget about the trackers and just get immersed in the game.
Cons: 1. Charging is on the slow side. I'm used to the Index controllers having fast charging, so using these included USB 2.0 cables to charge can be fairly slow in comparison. 2. Battery life could be better. 3. This one isn't really a con, but it does make me question the QC on these devices. 1 of the trackers I got has a yellow charging light, instead of a orange light. Not a problem really, but it is a bit of an eye sore when they are charging to see that on tracker with the wrong colored light.
Overall, I won't fault it for the one with the wrong colored charging light, but I will ding it one star because of the slow charging and battery life.
I honestly can't wait to see what the next thing in VR tech will be for full body tracking.
Pros they work pretty well easy to set up and they help With immersion in some vr games bad news full body tracking isn’t supported for all games and it’s only a few that it is and they are expensive the battery life is meh but it works if you have an HTC or index where the controllers have the same battery life and then there are the rebuff packs which are 10 hour battery packs and the size and weight are really quite handlable as long as your over the age of 12 the only issue is price $100 per one is high and it requires base stations of some kind so sorry everyone using a normal cosmos or rift S / quest with link cable they are a cool flex to have but that’s about it hopefully they become relics as full body haptics suits become commercially acceptable
While there are occasionally issues with tracking, and more annoyingly issues with the tracker connecting to the USB, it's serviceable. Full body in vr is easily worth the expense. I would recommend purchasing this with a product such as "TrackBelt + 2 TrackStraps (VR Bundle for Vive Trackers)" as to have a decently made and comfortable way of putting it on your body.
As for how to put these on: - For two of the trackers, put each on the top of your foot while wearing socks. - For the waist tracker, put it at either the left side or the right side of your waist, so you can lay down without losing tracking.
Not to much use outside of VRChat also the battery life is much shorter than the Vive controllers. Just seems like its alot for something that has few uses at the moment. That being said, The trackers track really well and using them in-game is a blast also, I feel like I'm prepared for the future of VR.
These are a nice to have item and not a must have item. I have 2 and each one uses its own USB dongle. They need to take a lesson from logitech and figure out a single unified dongle. Setup was a bit confusing and I had to find a youtube video to figure it out. They do add another dimension to the games that support them, I only wish more games did.