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Digesting the instructions is really a challenge. Perhaps it is just me, as I don't see much negative review about it, but in my opinion it does not follow logical order. As you read it, you have always questions about something that's missing. You have to read the instructions forward, backwards, and forward again to have a slight understanding of what's going on. The instructions are also contradictory. For example, on page 8 it says "shuffle the 40 large playing cards and distribute them equally to all crew members." Then it says "put a reminder card for everyone at the ready". The reminder cards are part of the 40 cards that were previously shuffled and distributed. How can they be "at the ready" for everyone? Also, who uses term "at the ready"? I suggest to take "Exploding Kittens" as an example of how instructions should be organized. I understand that The Crew is more complex, but does not mean the instructions have to be complex. The instruction writing and translation was probably outsourced, or it was done by an intern. In any case, it is bad. The game in itself is probably fun, but we have not played yet, because after having read the instructions for 40 minutes, we all lost interest.
I found this a light and enjoyable trick taking game easy to setup and play, however the feeling was not shared amongst other players in my group. Particularly, competitive players may find this co-operative game unenjoyable as it is often obvious at what point a round was lost, particularly if you play with only 2 players.
Also, the theme is not particularly strong, so the link between the missions and the tricks you have to perform may not be that obvious. If space is not something you find interesting you may not really enjoy this game.
Finally, the 'no communicating' rule during an otherwise social activity drew a fair amount of criticism, especially given how little social activity we've had due to the coronavirus pandemic.
For me, it did not live up to the hype and it was a definite miss from my gaming group. However, it is not a particularly expensive purchase, and comes nicely packaged so maybe it will work better for you.
I remain hopeful that I will be able to revise my review upwards in future and will revise this review if necessary.
Instructions are not particularly easy reading. Artwork is mostly copy and pasted. However the game is kind of interesting but it does need a lot of commitment form friends/family given that it’s 50 missions. Good quality cards.
I bought this because it has won several awards and was so highly rated in the board game community. I had never played a trick taking game and found out with this that it's not for me. Found it kinda boring. We did about 6 tasks and haven't touched it since.
There are 50 missions in this that get progressively harder. By mission 20, it wasn't much fun anymore. It was too hard, and took too long. This is in a group that's experienced at board games. I like the concept a lot, but 50 missions just seems a bit much.