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It's an absolute train wreck (hyperbole). I flat out had to restart it in the opening cutscenes because the voice quality was so bad, swapped to Japanese voices, and it was still terrible quality as if they hard compressed the audio size to the extent it hurts to listen to. I've been on phone calls with higher audio quality. The trailers show them as having really nice audio quality for the voices so I have no idea what they did to somehow butcher it to this extent.
The graphics as well are extremely inconsistent. Sometimes the game will look really pretty and nice, but the next thing you know it'll be a cutscene of some sort with some abysmal graphics. Maybe it's because the graphics are designed to look good from afar but zooming in makes them look terrible, but I even noticed horrendous stuff in the opening cutscenes that made the GameCube look like a next-gen console.
The gameplay itself is really clunky and frustrating as the controls work against you, but it is filled with so much potential. The game feels like you're playing an early-access title in its testing stages of gameplay development where they still need to polish things and make the game feel good to play. This isn't helped by the fact that the game does quite poorly on explaining things well besides saying "Press button to do thing!" Combat is based on directional input, and you're extremely punished for ever using certain attacks accidentally since the delay after them is so long.
The user interface bugged me to no end as well. When characters are talking there will be a little tail off the end of the chat bubble that follows them and points toward their head. In the tutorial it was freaking out and swapping sides like its life depended on it, and even a few other places early in the game the tail would have a freak out not knowing where it was supposed to go. The chat bubbles also make your pinned task fade out/disappear, but it'll reappear every time a new bubble pops up only to fade out again. This is such a dumb feature that's extremely annoying and should have been fixed in development, but apparently they couldn't afford any play testers or quality assurance.
To make matters worse, the game flat out crashed on me, too, without letting me even save. Every time I felt like I'd gotten through the initial hurdles of the game to finally enjoy it, something else popped up to make me eat my words. I really, really wish that they fix all these things, but there's so much to be fixed that I don't foresee them fixing them. Definitely wait on this if you're planning on getting it for the Switch and look out for news of huge patches. I downloaded a patch before playing, but it clearly didn't fix anything (and possibly is what broke things in the first place, who knows?).
The Divine Edition comes with a 3-disc soundtrack which I didn't get the pleasure of cracking open to listen to since I'll be returning this , but that was the main selling point of the game to me. It came in a nice enough case and looks clean. The music I heard while in-game was one of the nicest parts, so I definitely place the Divine Edition as a must if ever purchasing the game. The art book has a ton of art (shocker) and I didn't look too close to avoid spoiling myself of the game, but its quality both felt and looked nice in my hands. There's also a little good luck charm that comes with it which I really liked and felt like a fun novelty.
All in all, I really do hope the developers somehow manage to scrape this together and make the game worth playing, but as it stands I feel like even 40 dollars for the base game is severely overpriced for the quality of its content. I love XSEED Games, and it hurts to see them release a product of this quality.